Grand Central Club

FPL flags and chance of playing explained

Injury News · 2026-10-18 · Grand Central Club
Fantasy football manager checking a phone with team news before kickoff

Fantasy managers spend more time reading injury news than most clubs spend writing it, and the number they trust most is the one generated by the game itself. This week the clearest example was Dominik Szoboszlai, listed at 25 per cent in an all-20-clubs return-date piece published on 16 October, the day before he was the subject of a post-match injury update at Brentford. Understanding what that 25 per cent represents, and what it does not, is the difference between a calculated risk and a wasted transfer.

Where the percentage comes from

The chance of playing figure is not a medical forecast. It is an editorial estimate produced from press conferences, club statements and reported training involvement, then attached to a flag colour. It answers one question only: what is the likelihood this player appears in the next match at all, not whether he starts, not how many minutes he plays, and not whether he returns for the fixture after that. A player at 75 per cent can start and be withdrawn at half time. A player at 25 per cent can come on for twelve minutes. Neither outcome makes the number wrong.

The three colours

Yellow is the standard doubtful flag and is normally paired with 75 per cent. It means the player is more likely to feature than not, usually after training late in the week. Orange is the serious doubt flag, normally 25 per cent, and it is where Szoboszlai sat before Brentford. Red is zero per cent and covers injury, illness and suspension, which is why a banned player and a player with a torn muscle look identical in the game. The colour is a summary, the percentage is the detail, and the two should always be read together.

Why 25 per cent is not a coin flip

The most common mistake is treating 25 per cent as a 50-50 with worse marketing. In practice that number clusters around a specific situation: the player has not completed full training, the club has not ruled him out, and the manager has said something non-committal. It is the flag equivalent of close or faces a test. Historically these players are named on the bench far more often than they start, and a bench appearance of ten to twenty minutes is worth very little unless your league rewards appearances heavily. Plan for zero and be pleased with two points, not the reverse.

Szoboszlai at 25 per cent: a worked example

Szoboszlai arrived at the Brentford fixture carrying a 25 per cent flag, was the subject of a pre-match fitness update alongside Isak and Gakpo, and then featured in a post-match injury update after Liverpool's win. That sequence is the classic flagged-player week. The percentage told you he was unlikely to start. The pre-match update confirmed the club was still deciding. The post-match update told you the story was not finished. A manager holding him had three separate pieces of information before the next deadline, and none of them justified captaining him or building a midfield around him.

Reading flags across a whole squad

Flags become more useful in aggregate than in isolation. A squad with one orange flag is normal. A squad with five, which is roughly what Manchester City carried after the Ipswich win, is a rotation warning: even the players marked green may be managed, because the manager has to protect a thin bench. Chelsea's week, with Reece James doubtful and Gittens ruled out before Everton, is the other pattern, where one confirmed absence pushes a flagged player toward a start he would not otherwise get. Always ask who benefits, not only who is missing.

Why a flag sometimes disappears

The flag is only as current as the last update. A player can be orange on Friday morning and unflagged by Friday afternoon, because a manager confirmed availability at a press conference and the game updated the entry. The reverse happens too: a green player can pick up a flag in training on the day before the deadline, which is why checking team news is a deadline-day habit rather than a Tuesday one. Dejan Kulusevski is a useful reminder that no flag is not the same as full load. He returned to Tottenham's squad after 526 days out, and a player with that history is likely to be managed for weeks even with a clean entry in the game.

What to do before the deadline

The deadline falls 90 minutes before the first match of the gameweek, which means the last press conferences usually land before you have to commit. Use that window. Check the flag colour, check whether the manager used a phrase with a date in it, and check the bench order behind the flagged player. If the flag is orange and the press conference offered no date, move the player to the bench and make sure the first substitute is someone who definitely starts. If the flag is yellow and the manager said he trained, start him and accept the risk of an early substitution.

FlagShown chanceWhat it usually meansPractical move
Yellow75 per centTrained late in the week, likely involvedStart, no captain
Orange25 per centPartial training, bench most likelyBench, cover first sub
Red0 per centOut, ill or suspendedRemove from XI
No flag100 per centNo reported issueNormal selection
Flag removed100 per centClub confirmed availabilitySafe to start
  • A percentage is a chance of any appearance, not a chance of a start.
  • Orange plus a non-committal press conference is a bench player.
  • Five flags in one squad is a rotation signal for the whole team.
  • One confirmed absence can make a flagged teammate a better pick.

Percentages also lag reality. A club can confirm a return at 9am and the flag can stay orange for hours, which is why the press conference beats the app every time. The same logic applies to the rest of the team sheet, and our guide to how predicted lineups are built explains how a single absence reshapes the players around it. If the injury behind the flag is a hamstring, the grade and timeline guide will tell you whether two weeks is realistic or optimistic.